seed packets – scenario game

April 10, 2007


This image show the “seed packets” for the scenario game I am in the process of designing. I have defined groups of users as “species” that can then be scattered onto the game board (In a similar way to the coffee bean method of Chora’s Tokyo project.) The randomness of the scattering can be used to generate programmes for different sites depending on the compatibility of the “species” ground requirements and those of the sites. The game needs to be refined but ultimately I could use it to generate narratives for case study “interim use” projects.


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